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How to find intersection of two polygon

I’m trying to find intersection between two polygon. (The vertices of one polygon are stored in a list)
I thought of using convex hull test but I don’t know how to find the direction vector of a polygon.
So how can I find the intersection between two polygons?

A:

Maybe I’m missing something, but wouldn’t it be:
//assuming convex polygons
for each polygon
{
// find the common vertex
v = common vertex;

// first polygon, turn the vector 90 degrees to the right
normal vv = q1.toVec3() * 0.5;
vv.x -= 90;

// second polygon, turn the vector 90 degrees to the left
normal vv1 = q2.toVec3() * 0.5;
vv1.x += 90;

Linguistics – Mac OS/X

The files are available at REQUIRED FILES THE DOCUMENTATION REFERENCE DOCUMENTATION REFERENCE.

But I am looking for a non-interpreted ANSI language (or a simplified but not necessarily clean version of C), that would be acceptable as a first language in a university. I have not found anything, neither is it possible to write a compiler or interpreter, since the language has only two data types, it is not object oriented, no type safe, etc. I wonder if you could point me to some sort of documentation, hints (e.g., keywords) or a simple textbook in ANSI or machine code. I would also be grateful for any experience about languages that fit the above description.

A:

C is a good option, if you can use a modern compiler. Don’t expect it to be especially easy.
The best available introduction for a beginner, which, not coincidentally, also covers C, is The C Programming Language, although as a beginner it is probably best to start with an earlier edition.
You may find a language somewhat easier to learn is Pascal. In fact, the first exercise in the first Pascal book I used is: “Write a program to calculate sum of numbers from 1 to 100.”
As for machine code, you may find that it helps to look into assembly language. Of course, you won’t be able to view or modify, but the source code will be in very clean form.

Synthesis of radiolabeled antibody fragments with a non-glucosamine sugar.
A key step in developing antibody drug conjugates is radiolabeling the antibody to facilitate the tracking of the therapeutic agent in patients. We describe herein a new radiolabeling method, in which the native disaccharide glycosidic linker on the light chain of the antibody fragments is replaced with a non-glucosamine sugar. This method was successful in labeling antibody fragments with high yields (>94%) and a low extent of asialylation (Curlew
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How do I properly draw a Line using DrawingContext?

I am attempting to draw a line from one point to another on a canvas. I can either use UIElement.Measure() or System.Windows.Media.DrawingContext.MeasureOverride() to get the origin.
After that, I can either manually construct the X1/Y1, X2/Y2 coordinates or use the function Canvas.GetPosition(e.X/e.Y) to get the new start/end point.
My concern is two-fold:

I can only make a move from (0,0) to (1,0), and it’s pretty annoying when you have to keep track of the origin yourself. If there’s a way to scale the point from (0,0) to (1,0), that would be even better.
The Measure/Override method seems to be much slower than the code I’m writing it in the Canvas class. How can I speed up this process?

If my methodology needs improvement, please let me know.
private void DrawLine(Polar coordinate1, Polar coordinate2, System.Windows.Media.Brush backgroundBrush, Canvas CanvasObject)
{
double borderWidth = 5.0;
System.Windows.Media.Pen pen = new System.Windows.Media.Pen(System.Windows.Media.Colors.Blue, 1);

GraphicsPath gp = new GraphicsPath();